The specs on the highly talked about GH5S are in and it is indeed an impressive professional camera!
The new camera has an unlimited video recording time, a 4K photo mode and Timecode in and out. It will support simultaneous internal and external recording, and on-board capture is ten bit.
The V-log is included as standard. HLG is available in “Creative Video Mode”.
The GH5S will support 4:3 anamorphic recording.
The GH5S’s ability to record ten bit 4K video internally is an increasingly significant factor in this competitive field. While eight bit video can look very good, it’s generally accepted that ten bit video is needed for grading.
The new GH5S was designed for independent filmmakers but is also pitched at major cinema film makers as a “B” camera. It lacks the GH5’s in-body image stabilization and doesn’t have the 6K “photo mode” – because the sensor doesn’t have that many pixels.
But the new sensor does have pixels that are 1.96 times bigger than those on the GH5.
The sensor has a dual native ISO: 400 and 2500 (spot the Varicam heritage here!). If this ability is anything like the way it works on the Varicams, then it is a very big plus for the new camera. It’s an amazing thing: there really is no noise penalty working at the higher of the two native ISOs.
Great Free Lower Third Templates for use in your films/vids.
Just in time for the summer’s end, which usually signals the post production phase of vids shot over the summer, the folks over at Rocketstock have been busy. They have put together a great pack of 24 free 4K Lower thirds. The fully customizable After Effects templates are useable in any version of Ae (cs6 – CC) and professional created. Get the pack by following the download button below.
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All you need to know – The ALEXA SXT W is totally wireless. Wireless Video, WiFi and wireless camera/lens control are all built in.
For those lucky enough to be able get your hands on these beauties, the candy shop is open.
ARRI has integrated a high-quality, low-latency (no delay) HD video transmitter and a WiFi radio into the new ALEXA SXT W model. Having a video transmitter built in makes the camera smaller, lighter and less cluttered than having an external transmitter. Fewer cables is nice because how many times have you rummaged through equipment cases looking for the essential one that you just cannot find? Camera setup can now be quicker, and the AD might even thank you for saving precious production time.
ALEXA SXT W will replace all previous SXT models. Life gets simpler: there is only one version of SXT W. Existing ALEXA SXT EV and SXT Plus owners can upgrade.
Also, the ALEXA SXT W is just one part of ARRI’s jump into the world of wireless video. Anyone can benefit from ARRI’s new WVS (Wireless Video System) even if they don’t have an ALEXA SXT W or an ALEXA SXT ready to upgrade.
ARRI WVS consists of a stand-alone video transmitter to be used with other ARRI or third-party cameras. A stand-alone video receiver works both with this transmitter or the one in an SXT W.
You can read Jon Fauer’s great article over at FDTimes here or if you’d like to get info on where to rent ARRI in the Ohio area, contact Scott Handel and the guys over at Ohio HD Video
Capoeira: Live The Game, screens at oldest film festival in United States.
Mention martial arts and most people instantly recite disciplines such as Karate, Kung Fu or various fighting styles like Wushu, Akido or Tai Chi. But mention the Afro Brazilian art form known as Capoeira and glazed eyes usually follow.
“Capoeira was born of the African slaves need to develop some sense of harmony with their environment. The need to protect themselves while hiding their true intentions by cloaking it in the only creative art form available to them… dance.” Says Director Joddy Eric Matthews.
Live The Game’s program director, Anthony Santo Domingo, himself was an individual who found personal harmony, despite a somewhat troubled youth, and a positive roadmap for his life in the practice of the Brazilian martial art. He now uses the tenets of the centuries old melding of dance, whirling kicks and high flying aerial displays to change the lives of Cleveland’s at-risk youth.
“Before I started the program, I was very introverted and given the neighborhood I grew up in, I struggled to stay away from those who would offer me false confidence – like gangs.” says Demetri Tye, Live The Game student.
“When the kids leave the program I just want them to know that there is a community around them and their actions impact that community.” Domingo remarks.
Live the Game is directed by former MadWerkz head Joddy Eric Matthews, lensed by Yasmine Lawler and produced by CK and Obadiah Baker. The film has been officially selected for multiple film festivals across the country. The selective LA Dance Film Festival, the prestigious Columbus International Film and Video Festival and the Greater Cleveland Urban Film Festival are a just a few.
Interested in Live The Game? Reach Anthony Santo Domingo on Facebook
On our way to NAB next week, some sad news on the industry front, Canon Rumors is reporting that Sony Professional had its entire semi full of gear stolen . This includes third party manufactures that would have added their products to whatever Sony booths or workshops. Super sad news, read the article at Canon Rumor.
Seeing Tomorrow is a thrilling science fiction cable/web series, set in the near future. The three part series, produced by Donna Dabbs and Joseph Primes of Triangle Park Entertainment. Written by Mona Golden and directed by Joddy Eric Matthews, Episode One finds a lonely accountant, Joseph Primes who orders a simple lunch date with a Companion, artificial life-forms that serve as cures for an increasingly disconnected world. In walks Nina (Katrice Headd), a Companion with a complex past and a plan that takes Jeremiah on the ride of his life.
“Science fiction often gives society a chance to look at difficult concepts such as freedom and death without compromise, that’s what this film does. At its core, it’s a film about rights, the right to be free, to live, to determine your own destiny” remarks Producer Donna Dabbs.
Central to the plots storyline are the deeds of global conglomerate, Blade/Hrushu and two of its products, Urban Law Enforcement Drones and the Gerri Robot. “These two characters are important to our story” stated Matthews. “Even though we were operating with a really low budget, the creation of these assets needed to be done at a high level to sell the story” he added. To that task, Animation Supervisor, Chris Kennedy set forth to complete a daunting effort, create engaging images on a virtually non-existent budget.
The Gerri Robot
In the Film, The Gerri Series robots were created by Blade Technologies in 2014 and were constructed as Robotic platforms that would serve a multitude of different services ranging from being soldiers in the military to working in the service industry.
“In concept, we decided that the robotic should rely on as much real world design and functionality as possible. Not scientific accuracy but something a consumer could see as real.” remarked Producer Joseph Primes.
To save on cost, MadWerkz used an existing frame and built on it, reconstructing it’s polygons to be more robust and to ready it for UV layout, to which Chris knew would be difficult considering the models initial state. “It was very time consuming to layout the UV’s since the model contained so many little parts.”
The look development and Vray shader construction was handled by Matthews himself. He states, “The color palette behind the Jezebel robot in Episode 1 is tied to the Cajun themed restaurant, which employs a rich purple and gold yellowish color scheme. Working from the original concept, this particular Gerri Series machine had seen years of service and to illustrate this we used deep scratches and food smudges to convey this to the audience.”
To aid in the up close realism, Kennedy developed several files of decals to add to the Robots look. “Most of them, you’ll never see but it sells the realism of the material. Which Joddy simply had to have.”
That also mandated textures that reached 8K in pixel size in order to accommodate the numerous close-up shots needed. “We needed the image to stand up as real close-up.” added Texture artist Jim Hagar. The ideal tool for the character texturing would be Mari, but because not everyone was experienced in its use, Mudbox and Photoshop were the primary texturing platforms. “Jim did a great job in finding these high resolution metal textures and I painted them, adding scratches and several dirt layers”. The final outputs were linear 16bit Tifs, ranging between 8k to 4k diffuse, specular and normal maps for each metal object. “It wasn’t unheard of for the file size in Photoshop to exceed 2 gigs” stated Matthews. The textures were combined in Maya using custom Vray metal shaders, some of which were supplied by Paul Dreisen or built by Matthews. “We wanted the Jezebel Gerri to made out Aluminum, but not reflect all the interior of the restaurant, as we felt that would look fake”, remarked Primes “I think the final render captured that effort perfectly”.
The final renders were accomplished in Vray using a Dome Light and 2048 pixel HDRI Textures along with Vray area lights for some of the directional highlights mimicking the restaurant lighting setup. “Most of the highlights come from the HDRI Lightmap so the render time was pretty good at about 8 minutes a frame”, states Kennedy.
Police UAV Drone
“Very early on Joddy and I spoke about the fact that the police UAV drone needed to be believable as an urban law enforcement tool but not betray its owner’s future military plans. In other words it had to be constructed in such a way that people would respect it and see it as a possible weapon of war, but not run away in terror from it”, stated Chris.
Different concept ideas were pitched concerning the ship’s overall design and everything from propeller-based engines to jet based engines was discussed. The final product ended up being a car size craft that employed a propulsion based engine set up and a sleek, steel/aluminum body design that civilians would respond well to. The drone employs an arsenal system, camera, motion sensor and two separate engines that can rotate independently of one another. The design decision behind the independent engines was made to allow the drone to be capable of hovering in place, tight cornering while patrolling the streets, and high velocity take-offs.
The color palette for the UAV drone was constructed in a way with colors that were easily identifiable with police vehicles but also would standout with civilians. With this, red and black colors were selected to be added to the plastic rib backing on the drone while the rest of the body would sport a grey, scratched steel and aluminum material.
The drone was constructed in Maya with Look Development completed in Mudbox and Photoshop. The ship was rendered in Vray with HDRI textures acquired onset.
“As producers we’re really happy with the work of Joddy, Chris and the gang at MadWerkz in bringing this story to life, especially given the budget and time frame” adds Primes. “It looks outstanding and we think audiences will really enjoy Seeing Tomorrow!
Our latest DCP was for the Indie Doc Derby Baby, produced by Dave Wruck and Robin Bond for Robin Bond Media. The film, which has no less than 100 Showtimes across the country Derby Baby showtimes, is a great project which we were proud to help get on the big screen. The film’s Producer’s contacted us seeking to find out more about the DCP option. They understood BluRay or even a HDCam tape delivery were options but they wanted to see if a DCP could be done quickly and inside the Indie Budget they were working with. One of their first questions centered not around price but around the benefits of a DCP over a BluRay.
The wide adoption of BluRay, after the HD-DVD/BluRay Wars (remember those?), gave us a standard that has allowed theater owners to offer a presentation platform of high resolution and reliability to today’s Independent Filmmaker. The ease at which a disc can be authored and played back on almost any machine, worldwide, coupled with the fact that the 1080p format scales nicely with the Digital Projection 2K standard and it’s relatively cheap disc/burner cost, make it a great tool for the filmmaker looking to release his/her film.
So why use a DCP?
First let’s answer the question, what is a DCP? DCP stands for Digital Cinema Package. In short, a DCP is the digital equivalent of a 35mm film print. It is what you give to a commercial theater so that they can screen your movie on a digital ( also known as “D-Cinema”) projector. Like a 35mm print, a DCP is a world-wide standard. If you walk into any D-Cinema theater, anywhere in the world, they can play your DCP without a problem. It can handle files up to 4096k in size and runs at speeds up to 250 Mbit/s! It also operates in XYZ Colorspace rather than videos YUV/RGB Colorspace. So in short, it is made to as closely simulate the image complexity and fidelity of film as possible.
But why spend the money on a DCP? Is a DCP really that much better than a BluRay. In short, yes!
A BluRay gives you easy access to the 1080/24p spec, and 5.1 Dolby Surround audio. and having seen many BluRay projected films, It can look stunning given the author encodes at the highest rate allowed, color corrects with D-Cinema in mind and uses as close to master quality as they can. But even with those pluses, the BluRay has the following limitations;
Since the Projector screens at only 2k or 4k, any HD material will introduce bars on the sides.
Most likely your compression will come in somewhere around 12 to 25 Mbit/s, falling way short of the 250 allowed by the server.
Since there is no standard on authoring, encoding from say a H-264 web release to BluRay is allowed, meaning there is nothing to prevent you from burning your 640 x 480 scaled Youtube video to disc.
A mistake in the authoring process can result in an unplayable disc.
Films, can for the most part be copied by anyone.
DCP standardizes the process, giving the filmmaker full access to the 2048k/4096k image format, and it allows films shot in 2:35/2:40 to be projected as intended. The DCP will not be created if the source footage is not within the strict DCP spec. Another benefit is that DCPs don’t wear out like 35mm or scratch like BluRay’s. Digital copies do not degrade, so you’ll never have a broken, scratched or dirty DCP. The 1000th screening will look just as perfect as the first. Also as stated above, If you walk into any D-Cinema theater, anywhere in the world, they can play your DCP without a problem. Often housed in a military grade USB drive, factors such as scratching and damage from transport are nonexistent. And since the package is housed on a Linux formatted hard drive and in a muxed jpeg2000 format, copying a film is extremely difficult.
Another factor, and a very important one if you care about the look of your film or your film depends on the look to enhance audience participation, is regardless of what you deliver on, that your film will be projected in XYZ Colorspace not in the YUV/RGB Color we are all used to from our television sets. DCP’s are automatically converted to XYZ in the packaging process. DCPs and theatrical D-Cinema equipment will make well-shot and color-corrected footage look absolutely fantastic. The color gamut and contrast are far superior to anything you’ll see on your computer monitor.
3D DCP’s are easy to encode and package. There currently is no solution below 5k for authoring 3D BluRays.
Derby Baby DCP
A darling film, about love, addition and ring rash, Derby Baby was turned into a DCP from a sequence of Tif files and a set of discrete 5.1 audio files. The original film was uprez’d from 720p to 2k by Dave Wruck and sent to us via a Hard Drive. The finished 90 minute film was sent to a D-Cinema in Los Angeles for screening on a CRU 100 gig hard drive. To get more information on the film, go to http://www.derbybabythefilm.com/
So what special steps do you have to do in order to prepare your film for a DCP? Contact us and we’ll gladly walk you through the steps.
The price of DCP’s have come down drastically in the last few years. The choice to go with the format used by all the major studios versus BluRay is a much easier one today. The ability to compete with the majors is now fully within your grasp. For instance, we offer dynamic packages starting around $10 per minute. Visit us at www.madwerkz.com or contact us at madwerkz for more info on creating DCP’s. Happy filming.
“The best collaborations are the director-editor teams, where they can finish each others sentences,”
These are the words of Writer/Director and all around “Do-it-Different Guy” Quentin Tarantino when asked what the most important collaborations where in making a film. He went on to add that his own editor, Sally Menke, was his “only, truly genuine collaborator”. Indeed, even noted Film critic Walter Kerr has argued that editing is comparable in its importance to directing itself, and should be credited as such; he wrote “At the very least, it seems to me, the editor’s credit should be rescued from its place near the bottom of the list, an area we may call Oblivion…. Second position is where he belongs, and no lower, if we’re still going to hold him to also-ran status.”
Recently, we’ve seen a lot of films where the end credits read as such, Written, directed, edited, sound mixed and starring…. insert one name. Never mind the circus which comes with acting and directing yourself, but the one that gets us is the WDE (writer, director, editor) or Indie Trifecta.
The greatest downside to cheap digital tools is that any Filmmaker can now pull off the Trifecta (writing, directing and editing) or even the dreaded Quad Singularity, Writing, Directing, Editing and Acting! (See that black hole ahead, that’s your film!). The old world notion that a filmmaker should have to raise funds to hire or pitch professionals to work/gift on their films is no longer necessary (Hint: if you can’t convince an individual to invest in your project (funds or gifted work), maybe a re-evaluation of your Project might be called for) In the words of one filmmaker, “Final Cut Studio comes with a manual, so why do I need an Editor, Colorist or Sound Mixer?” (The next Oscar winner to get up and thank Apple or Avid for creating a great manual will be the first)
This post is not a comment on the hobby filmmaker or the occasional practitioner, but to the auteurs/pros and career filmmakers who dream of one day holding a statue in their hands (as we do also).
Today, filmmakers yearn for EPICs and Scarlets, but how many times have you heard someone long for a Murch or a Cox? I think the latter is far more vital to success (I have an EPIC and I’d trade it for a Murch/Cox or even an Angus Wall in a heartbeat). As proof I point to this long list of Oscar winning filmmaking collaborations;
Sure, we’ve all heard repeatedly the wounded cry of a lot of filmmakers, “look at Akira Kurosawa (who both directed and edited many of his best-known films, Seven Samurai (1954) and Kagemusha (1980)) or The Coen Bros, who edit under the name Roderick Jaynes, they can do both well”. I think if your opening statement is to compare yourself to the above auteurs well, have a nice day, because I really don’t think you are in the same Astral plane as the rest of us. These are unique individuals, that’s why the list above is sooo very long and this paragraph has three names, nuff said.
So what am I saying? Get an editor. An Artist. Someone to finish your sentences. Beg, Borrow, Bribe and/or just Ask. Develop inhouse (Many wanna be directors would do far better learning storytelling, pacing and angles by editing than crowning themselves helmer and asking mom and family to crew. And not growing or maturing as an artist because of it) .
Why get an editor? Because it helps to have someone who knows your goals, but can see with a fresh pair of glasses. (Editing IS directing, it’s just done at a keyboard instead of on a set.) Someone once said; A Film is made (3) Three times, once with the pen, once through the lens and finally in the edit. If you as the filmmaker helm all three times, how many opportunities did you miss to re-tell the story or explore other avenues in the plot because you can’t see anything other than the story the way you wrote it? A good editor can see and shape audience reaction, even if the Director missed getting the footage needed to tell the story in production. (When problems shooting the mechanical shark on Steven Spielberg’s Jaws threatened to sink the show, Verna Field’s legendary edit of ordinary b-roll shots of a shark fin slicing through water, transformed the movie from ordinary thriller to box office legend). Two storytellers, each seeing the goal and working, together to complete the vision.
(As Martin Scorsese garners another statue for his visionary film Hugo, one has to ask, would “Marty” be Marty without Thelma Schoonmaker? Maybe so, maybe not.) For an inside story on the Scorsese/Schoonmaker collaboration on Hugo go here
Another point is that if and when you are lucky enough to get funding for your projects, know that very few investors are going to be comfortable with the WDE scenario. Most will outright prohibit you from holding all three hats, often bringing in their own editor or (worse yet, Director). Despite the fact that securing funds with yourself listed as WDE is difficult to impossible (unless you have a proven track record of success with that model), why not start collaborating before that?
Personally, I’ve completed projects where I was forced for reasons to edit my own work and I’ve helmed projects edited by amazing collaborators that saw my vision. I’ll take the latter, every time. And though I can edit, I’m NOT an editor, as I’ve seen that a good editor is a storyteller and artist in their own right, and not just the Director’s (or Producer’s) puzzle builder. (I’m also a Colorist and I love collaborating with talented Directors and Producers as it gives me a chance to tell stories with light and color, adding my uniqueness to their vision)
I hire or beg good artist to work with me because I want to collaborate, with talented artist, some even though we don’t share anything in common but a love of good storytelling. The fact that they work with me, helps me to understand that I’m maturing as an artist myself. And having someone to finish my sentences makes me a better filmmaker. Good collaborations produce good results, from Production Design to End Credits, thus producing the best product-Films people enjoy and want to watch. And isn’t that the point?
The Open directed by Joddy Eric Matthews, which took 12 weeks to complete was a study in the old school, hand drawn approach meeting the digital age. “I use a tablet and pen, often, but to get the personality of the live action characters into these drawings, I needed to feel the paper and the pencil in my finger. I needed tactile response.” says Black.
Even though each drawing was hand crafted and inked, more like a paper based comic, they were quickly scanned and colored in Painter and Photoshop in 16bit resolution. Effects such as dot gain, splatter effects and lens flares were added to the layered files as they were sent into After Effects for Motion graphics artist Jason Mithell, whose scene quickly rose to over 100 layers in some places
The layered PSD files, imported into After Effects as compositions, were quickly turned into 3D layers, animated and rendered to 16bit 2048 DPX and Apple ProRes 422 10bit files for lay back to the editor.
Jeff is currently in development for MadWerkz Films motion comic, “Trinity: HellWater” a prequel to the live action film “Trinity”, set to film in the fall. The motion comic, unfolding over five episodes, will see Mr. Black serve as Animation Director.
The approaching Fall usually signals the end of the shooting season here in the Midwest. Most productions aim to head into post production in the upcoming months and that usually signals our busy season here at the studio. With the Michigan film incentive tanked, the list of big Independent films is down from last year and that’s allowed us to spend a good bit of time refining our workflow and working closer with DP’s to deliver a better solution for them. And as new DOP’s and Producer learn to work with bigger budgets and more ambitious projects, it’s imperative that they find successful workflows and we help them to find them, together.
Early in the year, we wanted to see what workflow performed best for our clients. Being primarily a VFX company we have our own internal workflow that revolves around 32 bit Linear based formats such as OpenEXR or Tif and for grading 10bit DPX. But recently an increased amount of RED work has come into the studio often from DOP’s we have never worked with before. Last year saw everything from REC 709 baked DPX’s to CameraRGB and PDLOG LUTed 8 Bit Jpeg shots coming in. True, the look is just that, a look (if we get the r3ds) and the metadata can be changed at any time (CameraRGB can be changed to REC 709 easily inside REDCine) But the choices the DOP made while looking at this “Look” are forever. DOP’s who light via the 720p output of the camera could almost be considered a plague now. Whether it’s ArriRaw, Canon StuLog or Technicolor color science, DOP’s who don’t test or know what the color science is doing inside the camera, and adjust their style to match, are all too common.The last thing we want to see is a look of surprise on the DP’s face as he sees his footage on a 10 bit Cinetal display for the first time. (as opposed to their own 14 inch LCD MacBook Pro)
At the beginning of the year we set out to develop a workflow best suited to the Indie producer but which allowed us to deliver a good product. We hoped to be able to engage Producers and DOP’s before they shot as to solidify the workflow. Some had time, some did not. After the conversations we took some RED footage we shot from last year and treated it like it had come in from the three most common color science choices. The results….
No Brainer here, if we setup the files this way, we had the best reaction to dailies, the grade versus the FCP offline and/or VFX Shots that were delivered back to the client. The reason- the shots at all times most closely resembled the shots as seen in the onset monitor and the editors FCP/Avid pass. But the loss of latitude in the highlights or dark areas, the baked in contrast, coupled with the response curve mimicking video more than film, left the final prints looking more like a good 5D shoot than a 4k image lens on a film lens. This is also the quickest workflow because so many decisions have already been made.
Definitely an improvement, the REDGamma2 curve allowed us to be able to get a curve closer to film and take advantage of the latitude available with the MX Sensor. Only in a side by side could the clients see a difference in the onset look (Rec709) provided by the RED monitor with all of them choosing the REDGamma2 as a more film like image. True, RED considers the Color2/Gamma2 to be the closest Linear curve to film. While not log, doing VFX using this curve was definitely doable and meant that transcoding to 32bit OpenExr, gave us our VFX plates and finals for grading at the same time. This allowed us to grade in After Effects or Nuke, without a Speedgrade pass.
Our preferred format, it closely resembles the latitude of film and gives the greatest response back on grading. If you construct a beautiful shot, REDLogFilm will give it back to with the love, discarding the harsh edge of film. Not quite the Eterna look (yet) but REDLogFilm also gives us the best environment to grade and composite our vfx shots. Most major film post houses work in Log or Lin 1.0, and that allows them to squeeze every ounce of beautiful out of the negative. The drawback- The image in no way matches the on set image. Untreated, it looks milky and flat. To the untrained eye it is a disaster. But it is the color science we (and most of the industry) probably would like to be handed to deal with. To DOP’s working in Independent Film, asking the Director and the Producer to trust him to turn the milky image to beauty is a battle they have to fight if they want their images to compete.
The solution. For now we recommend REDGamma2 with REDColor2 as the color science. It strikes a nice balance between the DOP’s need to show an image that is vibrant and contrasty, but will not have the shock factor associated with learning that they had more latitude in the camera than what they saw thru the monitor. The majority of our clients are seasoned pros who know these things, but as new DOP’s and Producer learn to work with bigger budgets and more ambitious projects, it’s imperative that they find successful workflows. We are trying to educate our DP clients to get to know the curve of REDLogFilm and REDGamma2 so they can light for the extra latitude, even though they can’t see it on the set. Much like the old lady, good old film, trusting a light meter and experience will yield great results.
Part 2: We’ll grade the Log RED Footage, dealing with the image in several solutions such as Adobe, Sony, Iridas and Finally Final Cut Pro.
(Note:) We decouple the Quicktime gamma on all our workstations in order to not let Apples 1.8 Gamma influence our decisions.